Divinity: Original Sin 2 doesn't include 'classes,' per se. P2p ip camera software for mac. When you make a character, you can choose a customizable class preset that gives you points in a couple combat abilities, and this. This Divinity Original Sin 2 walkthrough guide will help you through the main quests and side quests, offer tips, have a full list of skills so you can plan builds out, and more. Divinity: Original Sin 2's complexity can be daunting at first, and not everything is explained in detail. The good news is that a lot of early decisions can be taken backâyou'll have a chance.
Introduction
Welcome to Neoseeker's Divinity: Original Sin 2 walkthrough and guide.
This walkthrough and guide will help you through the main quests and side quests, offer tips to help you on your way, have a full list of skills so you can plan builds out, and more.
Divinity: Original Sin 2 is a Larian Studios CRPG and the sequel to the 2004 hit Divinity: Original Sin. As with its predecessor, it takes inspiration from classic games like Ultima VII while offering tactical combat, a complex elemental interaction and combo system, and in-depth character building with seemingly endless options.
This walkthrough is largely based on the original version of the game and not so much the Definitive Edition. As such, if anything is missing or inaccurate or if you have any tips or improvements, please either comment on a page or help edit the guide to make it better for other Divinity: Original Sin 2: Definitive Edition players.
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Getting Started
Below is a sampling of tips that will give you a headstart on understanding the various inner workings of the game for your first playthrough. For a full list, see Tips and Tricks.
![Build Build](https://teambrg.com/wp-content/uploads/2017/10/dos-gargoyle-534x462.jpg)
- Playing as an origin character is recommended to get the maximum amount of story (for those interested in such things). Lohse and Fane are particularly lore rich.
- Typical CRPG roles are often not very important in Divinity: Original Sin 2. For example, you don't need a healer or a tank, at least not traditional ones. To some degree, the game actually punishes having either or both. Generally speaking, offense is the best defense here. Tanks however can be useful in Lone Wolf playthroughs (1-2 party members with the Lone Wolf talent).
- Enemies and allies can have Magic Armour and Physical Armour; either must be broken with magic or physical damage before a given status effect will be inflicted (e.g. Knocked Down for Physical Armour and Stunned for Magic Armour). Do your best to concentrate one type of damage only on each enemy, and if you see an enemy with little or Magic Armour, favour magic attacks, and the opposite if they have little or no Physical Armour. Piercing attacks are the exception as they are not concerned with armour.
- Rest in beds or bedrolls found throughout the world to restore Magic and Physical Armour as well as HP. Skills can be used to restore them as well between combat.
- Enabling the 'circle' option for Combat highlights in the options menu can work wonders for clarity during combat. 'Circle and highlights' isn't recommended as it conflicts with other interface elements.
- Don't stress about building your main character or companions too much as you can respec them all at the beginning of Act 2 and from there on out. Apart from their stats and abilities, you can change their appearance too.
- Press Alt to highlight loot and ~ to highlight characters. Don't touch red items unless you're prepared to deal with the consequences or are using your thievery ability.
- Denying your companion the oppportunity to talk to someone will prevent them from having that specific encounter again, and will decrease attitude by 10. It can also make it difficult or impossible to keep them in your party.
Walkthrough
Companion Quests
Companions
Guides
Below is a template for a variety of different builds if you're having trouble deciding what to play, don't know how to build a character, or just want to try something new. Survey to go studio download. There are a ton more out there, but this is a good starting guide that offers an introduction to the popular archetypes as well as some more inventive creations.
Divinity Original Sin 2 Barbarian Build Guide
- When runes are listed, the best versions of that rune are of course recommended. Where you put them should be determined based on the focus of the build (e.g. Intelligence, Crit Chance, etc).
- Attributes marked with an asterisk should be heavily favoured (put all of your points into them except as needed for other attributes, or in some cases, twice as much as the secondary attribute if the build encourages it).
- Skills or talents not listed may still be a very good fit for a given build or a variation on it; they're just not a core, essential skill or talent and as such aren't listed. Look to them once the core skills and talents are acquired.
Credit for these builds goes to zyocuh and ssfunfun.
Melee Builds
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Two-Handed DPS | A generic warrior that focuses pretty much entirely on doing tons of damage with two-handed weapons. | Strength*, Memory, Scoundrel 1, Warfare 2, Two-Handed 10, Executioner, Living Armour, Hothead | Adrenaline, Battering Ram, Battle Stomp, Enrage, Whirlwind, Blitz Attack, Phoenix Dive, Overpower | Weapon: +Crit Chance or +Crit Chance +Cleave, Runes: Flame Rune, Rock Rune, Rune of Power |
DPS Ranger | A ranger with high critical chance. | Finesse*, Wits, Memory Warfare 10, Huntsman 5, Scoundrel 10, Aerotheurge 2 or Polymorph 1, Executioner, Hot Headed, All Skilled Up or Bigger and Better, Stench | Arrow Storm, Uncanny Evasion or Chameleon Cloak | Weapon: +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Thunder Rune, Venom Rune, Masterwork Rune |
Rogue | Sneak behind enemies with various movement abilities and backstab them with dual daggers for huge damage. | Dual Wielding, Scoundrel 10, Warfare 10, Polymorph 1, Executioner, Living Armour, Opportunist, Stench | Backlash, Cloak and Dagger, Phoenix Dive, Blitz Attack, Adrenaline, Sawtooth Knife, Throwing Knife, Rupture Tendons, Battle Stomp, Crippling Blow, Whirlwind, Chameleon Cloak | Weapon: +DPS, +Cleave, Armour: +1 Necromancer, Runes: Thunder Rune, Venom Rune, Rune of Power |
Divinity Original Sin 2 Tank Builds
Magic Builds
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Cleric | A mage with high survivability that focuses mostly on healing, with some crowd control to boot. Be sure to give Living Armour to all party members to maximize this build. | Constitution*, Memory, Strength, Warfare 1, Hydrosophist 10, Geomancer 2, Aerotheurge 2, Leadership 3, Perseverance 3, Duck Duck Goose, Living Armour, The Pawn, Mnemonic, All Skilled Up | Basically every Hydro skill, Battle Stomp, Battering Ram, Teleport, Fortify, Mend Metal | Weapon: Mace or Sword, Shield, Armour: +Armour, +Leadership, +Perseverance, +Hydrosophist, Runes: Masterwork Rune, Frost Rune, Venom Rune |
Aura Summoner | A supportive summoner that pairs very well with a Spellsword. | Memory*, Constitution, Summoning 10, Warfare 2, Pyrokinetic 2, Scoundrel 2, Geomancer 2, Hydrosophist 2, All Skilled Up, Stench, The Pawn | Conjure Incarnate, Farsight Infusion, Power Infusion, Whirlwind, Master of Sparks, Peace of Mind, Haste, Fireball, Venomous Aura, Vampiric Hunger Aura, Mass Cleanse Wounds, Cryogenic Stasis | Weapon: Whatever, Armour: +Pyrokinetic, +Hydrosophist, +Geomancer, Runes: Flame Rune, Frost Rune, Rock Rune, Venom Rune |
Aero Enchanter | A damage-focused Aero build that fights at close range. | Intelligence*, Wits, Memory, Aerotheurge 10, Hydrosophist 1, Two-Handed, Warfare 1, Huntsman 2, Necromancer 2, Executioner, Elemental Affinity, Savage Sortilege, Bigger and Better, Stench | Pressure Spike, Closed Circuit, Super Conductor, Rain, Tactical Retreat, Evasive Aura, Vacuum Touch, Vacuum Aura | Weapon: Aerotheurge staff, +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Frost Rune, Thunder Rune |
Necromancer | A linear but extremely effective magic build that synergizes with melee builds. | Intelligence*, Wits, Scoundrel 1, Warfare 10, Necromancer 3, Hydrosophist 3, Polymorph 5, Pyrokinetic 2, Executioner, Savage Sortilege, Hothead, Elemental Affinity | Corpse Explosion, Mass Corpse Explosion, Blood Rain, Flesh Sacrifice, Adrenaline, Apotheosis, Blood Storm, Grasp of the Starved, Skin Graft | Weapon: Wands, +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Rock Rune, Masterwork Rune |
Hybrid Builds
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Spellsword | A fire-enhanced melee build that sees you murdering enemies as you light them on fire. | Intelligence*, Strength, Scoundrel 1, Warfare 2, Pyrokinetic 10, Aerotheurge 2, Executioner, Savage Sortilege, Living Armour, Hothead | Adrenaline, Enrage, Master of Sparks | Weapon: Two one-handed swords with +Crit (and +Cleave if possible), Runes: Flame Rune, Rune of Power |
Acid Crusader | A tank build with a focus on acid spells and melee damage. | Strength*, Intelligence, Wits, Memory, Warfare 10, Geomancer 2, Necromancer 2, Polymorph 10, Executioner, Living Armour, All Skilled Up, Hot Headed, Savage Sortilege, Mnemonic | Battle Stomp, Battering Ram, Phoenix Dive, Blitz Attack, Corrosive Touch, Corrosive Spray, Acid Spores | Weapon: Two-handed melee, Runes: Flame Rune, Rock Rune, Masterwork Rune |
Melee Deathwish Pyromancer | A suicide build that sees you deal more damage than others but at the expense of damage to yourself. Not to worry: it's all part of the plan. | Intelligence*, Wits, Strength, Elemental Affinity, The Pawn, Glass Cannon, What A Rush, Savage Sortilege, Pyrokinetic 10, Warfare 2, Necromancer 2, Scoundrel 1, Polymorph 5, Huntsman 2 | All Pyrokinetic skills, Living On the Edge, Death Wish, Skin Graft, Phoenix Dive, Adrenaline, Flesh Sacrifice, Throw Explosive Trap, Deploy Mass Traps, Apotheosis | Armour: Plate Armour |